
class LayerManager {
    public Game_Main: Core.BaseSpriteLayer
    public UI_Main: Core.BaseEuiLayer

    constructor() {
        this.Game_Main = new Core.BaseSpriteLayer();
        this.Game_Main.width = App.StageUtils.getWidth()
        this.Game_Main.height = App.StageUtils.getHeight()
        this.UI_Main = new Core.BaseEuiLayer();
    }

    public static getInstance(): LayerManager {
        var Class: any = this;
        if (!Class._instance) {
            Class._instance = new Class();
        }
        return Class._instance;
    }
}